Post by Biff on Nov 5, 2017 17:11:15 GMT
Introduction to Dispatch
In the Half Life 2 Universe, Dispatch is an AI located within the Citadel, which is similar in Half Life 2 roleplay as Dispatch is an AI located in the Nexus. Dispatch can see through the eyes of every Civil Protection unit through their helmets and uses City scanners to investigate areas outside of the Union's line of sight.
---------------------------------------------
Codes
10-0: Use caution.
10-1: Not understood.
10-2: Elaborate
10-3: Stop transmitting.
10-4: Copy.
10-6: Scan area
10-7: Unit off-duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-19: Return to Nexus
10-19R: Return to Nexus to resupply
10-19V: Return to Nexus for revitalisation process (Eating, resting, etc)
10-20: Location
10-22: Disregard
10-21: Report to Nexus
10-23: Stand by at (Location).
10-29: Check for contraband.
10-32: Armed Personnel
10-50: Patrol.
10-76: En-route
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-91D: Citizen
10-97: Arrived at location
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Disturbance by physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Cremator
11-45: Biotic
11-60: Outland Biotic (Non-enslaved)
11-70: Riot.
11-99: Officer requires immediate assistance! (Use only for emergencies!)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate
CP: Check-point
PT: Protection Team
Code 1: Emergency
Code 2: Urgent
Code 3: Medical assistance needed
Code 4: No assistance needed
Code 12: Return to normal directives
Code 39S: Shooting.
Code 51E: Explosion
Code 647A: A level one violator
Code 647B: A level two violator
Code 647C: A level three violator
Code 647E: Anti-citizen
Code 100: Everything is fine
Code 10-2000: OVERWATCH NEEDED
Sector Codes
Code Green - This is the standard sector code. Nothing but petty transgressions have taken place and units are only permitted to hold their stun-batons on patrol.
Code Yellow - This code is put upon a sector when more major transgressions have been committed and a unit may have been attacked by a low-gear anti-citizen. Units are permitted to hold a USP-MATCH in their hands whilst on patrol.
Code Red - At this point either a Civil Protection unit has been killed or a high-geared anti-citizen has been seen outside of a restricted area. Authorised weapons to be held in hand by a unit are: USP-MATCH and MP7
Code Black - The city has reached total civil unrest. Riots are taking place and anti-citizens are attacking and killing Civil Protection units. OTA forces are called in and take to the streets of the city.
---------------------------------------------
Code-words
Administer: To carry out a verdict. ''Administer amputation''
AirWatch: The UU's Dispatch scanners that fly around the city, allowing Civil Protection units to get pictures of individuals and allowing Dispatch to track units and citizens visually.
Amputation: To kill a given subject
Apply: Used in different ways. Used to get citizens Name and CID, and in Dispatch's commands, e.g. ''Apply forward pressure'' basically stating 'to do something'
Anti-Citizen: A citizen who has exceeded 12 verdict points or who has directly attempted to disrupt the Union in a violent way (Rebel).
Anti-Fatigue Ration: Substance placed into the rations for Civil Protection units to stop them becoming weary and weak, like most citizens.
Biotic: An enslaved vortigaunt. This can also be used when speaking about a free vort ''We have contact with Outland Biotic!''
Bio-Signal: The single that is released from all Civil Protection uniforms when a unit is under attack or who has been killed. It also allowed Dispatch to track the location of the units.
Bug: An antlion
Cauterize: To stop all access into an area from the local populace. Shutting down an area for a given amount of time.
Checkpoint: A point where Civil Protection units can ''mount the CP'' and screen citizens for any illegal carrying.
Clamp: To shut off access to a certain area by means of using a unit to block the given entrance(s)
Clear: Everything clear, no 647s or 10-107s
Close On: When a unit is in pursuit of an individual. ''Officer closing on suspect''
Contact: When fired upon by a 647E. When engaging them in combat.
Contain: To apprehend a given induviual or stop them after committing a violation.
Contraband: An illegal item that is not UU-sanctioned
Deservicement: To kill/amputate a Civil Protection unit under the order of Dispatch and ONLY under the order of Dispatch or Overwatch.
Directive: An order given to units that they are immediately expected to follow.
Dislocate: To damage a structure or group to weaken them/it.
Dismount: To stop holding position or stop mounting a checkpoint.
Document: To file a situation so the situation can be looked upon again if needed.
Evasion: To avoid Civil Protection units.
Examine: To investigate something.
Harden: To enlarge the defence of an area/bring more units to the area to protect it.
Hardpoint: A checkpoint or defensive area that can be defended.
Heavy re-education: When someone is beaten very harshly.
Hold: To stay and protect a given area.
Individual: A specific person of interest.
Infected: Someone who has been infected by a parasite, necrotic, etc.
Infestation: When zombies or headcrabs/antlions have appeared in large numbers at a given location.
Inject: To enter or move in to an area or building.
Inoculate: To treat an infection.
Inquire: To interrogate a given subject.
Intercede: To become part of a situation, whether to aid or destroy the people involved.
Interlock: When Civil Protection units group together. ''Three, interlock''
Interpose: To use cover.
Light re-education: When someone is beaten to cause minor injuries, but still to cause pain.
Malcompliance: Someone who is not co-operating with Civil Protection units.
Malignant: A person or creature that may be a danger to others.
Miscount: An individual that is not in their designated block or someone who can not be identified.
Motor: A car or combine APC
Necrotic: A zombie.
Non-Sanctioned: An item that has not been issued by the Universal Union.
Outbreak: Is transmitted through radio by a unit if they are the only one left alive in their Protection team.
Pacify (used on a person): To knock an individual out, or render them unconscious.
Perimeter: To set up a defensive line around a certain area. ''Team, set up a Perimeter''.
Prosecute: To administer a verdict, such as a re-education, or amputation.
Protection Team: A group of Civil Protection units that have ''Interlocked'' to either patrol, screen a Residential Block, or some other reason.
Reinforcement Team: An extra team of Civil Protection units to back up an existing team.
Restrict: To stop citizens gaining entry to an off-limits area or checkpoint.
R.O.E: Rules of Engagement. For example: ''R.O.E: Amputate all 647Es on sight''
Sociocide: Disruption of social order.
Socio-stability: The social order of a given sector of the city or the entire city itself. ''Socio-stability status of sector is: GREEN''.
Stabilize: To restore the socio-stability of an area.
Stabilization Team: A team of units, most likely a protection team used to maintain stability in a given area.
Standby: When a unit waits for their orders.
Sterilize: To remove said body or item from a given area and dispose of it. ''Sterilize DB''.
Subject: A specific induvidual.
Suspect: A possible anti-citizen or violator.
Tag: To kill a specific subject
TAG-PT: Tactical assault gear Protection team - armed team of Civil Protection units.
Unrest: A riot
Unrest Structure: When a large group of individuals start a riot
Verdict: A given punishment. ''Verdict code is...''
Verdicts: Verdicts are bullets. ''Running low on verdicts''
Violation: When a subject commits a crime within the Union's laws
Violator: Someone who has committed a crime
Virome: Priority target. ''Virome is: D.GOOD''
Viscerator: A manhack.
--------------------------------------------
Violations
Level one 647 | Administer 2 verdict points | Light Re-education
14 | Verbal Indiscretion | Swearing, yelling, or talking about the Union in a non positive way.
15 | Movement Transgression | Anything exceeding what is considered as normal walking speed; this includes jogging, sprinting, jumping, crouching, swimming, swinging, or rolling.
16 | Apparel Non-compliance | Wearing anything but sanctioned clothing articles and/or eccentric hairstyles and piercings.
19 | Civil Intrusion | Within the personal space of another person. Making them feel uncomfortable.
28 | Felony Incite | The person in question are keen to question authority, or seem rebellious at nature. This also covers possible accomplices.
62 | Alarms | Setting off of any alarm for deliberate unsocial purposes.
99 | Reckless Operation | The person have done their job incorrectly, or done anything out of the ordinary which has resulted in failure on their behalf.
Level two 647 | Administer 6 verdict points | Heavy Re-education
17F | Fugitive Detachment | The person are in an area they are not allocated to officially, and are suspected to, or have committed an uncivil infraction; e.g., a possible hiding place.
30 | Improper Function | The person in question are intoxicated by means of alcohol or otherwise.
507 | Public Non-compliance | The individual in question has actively disobeyed orders from protection team members.
51 | Non-sanctioned Arson | This individual has purposely set fire to a building or object
51b | Threat to Property | The person in question have attempted to damage/destroy something of value.
Level three 647 | Administer 12 verdict points | Amputation
63 | Criminal Trespass | A person is in a restricted area
63s | Illegal in Operation | The person in question has engaged in an anti-civil/socio-endangerment activity as an accomplice.
94 | Weapon | The person are in possession of anything which could be utilized to easily kill another person.
98 | Identity theft | The person are in possession of any sort of identification papers or ID cards that is not their own. This also includes pretending to be somebody else.
148 | Resisting Arrest | Any form of resistance whatsoever.
182 | Inaction | Failure to report anti-civil activity suggesting conspiracy.
183 | Conspiracy | Providing any kind of false information to a civil protection representative.
187 | Homicide | The murder of another individual.
207 | Kidnapping | The taking of another individual against their will and holding them for ransom/etc. reason.
243 | Assault on Protection-Team | Any form of attack or assault on a Civil Protection team unit.
245 | Assault with Deadly Weapon | Any form of attack perpetrated mainly focusing the usage of firearms towards the person(s) in question.
288 | Procreative Activity | Any form of sexual activity with two (or more) individuals, whether forced or not.
404 | Riot/Participatory Unrest | Being the ring-leader or a member of a riot
408 | Civil Incursion | The citizen has engaged with physical contact, in the form of aggression, with another citizen.
415 | Civic Disunity | Any crime which has been performed, and has resulted in the loss of life, resources, or has wasted authority's time and efforts.
422 | Capital Non-compliance | Constantly going against what Civil Protection units order an individual to do.
505 | Protection-Team Evasion | An individual who is purposely avoiding Civil Protection teams in an attempt to escape prosecution.
In the Half Life 2 Universe, Dispatch is an AI located within the Citadel, which is similar in Half Life 2 roleplay as Dispatch is an AI located in the Nexus. Dispatch can see through the eyes of every Civil Protection unit through their helmets and uses City scanners to investigate areas outside of the Union's line of sight.
---------------------------------------------
Codes
10-0: Use caution.
10-1: Not understood.
10-2: Elaborate
10-3: Stop transmitting.
10-4: Copy.
10-6: Scan area
10-7: Unit off-duty.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-19: Return to Nexus
10-19R: Return to Nexus to resupply
10-19V: Return to Nexus for revitalisation process (Eating, resting, etc)
10-20: Location
10-22: Disregard
10-21: Report to Nexus
10-23: Stand by at (Location).
10-29: Check for contraband.
10-32: Armed Personnel
10-50: Patrol.
10-76: En-route
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-91D: Citizen
10-97: Arrived at location
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-103P: Disturbance by physically unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Cremator
11-45: Biotic
11-60: Outland Biotic (Non-enslaved)
11-70: Riot.
11-99: Officer requires immediate assistance! (Use only for emergencies!)
ADW: Assault with a deadly weapon.
BOL: Be on the lookout.
DB: Dead body.
UTL: Unable to locate
CP: Check-point
PT: Protection Team
Code 1: Emergency
Code 2: Urgent
Code 3: Medical assistance needed
Code 4: No assistance needed
Code 12: Return to normal directives
Code 39S: Shooting.
Code 51E: Explosion
Code 647A: A level one violator
Code 647B: A level two violator
Code 647C: A level three violator
Code 647E: Anti-citizen
Code 100: Everything is fine
Code 10-2000: OVERWATCH NEEDED
Sector Codes
Code Green - This is the standard sector code. Nothing but petty transgressions have taken place and units are only permitted to hold their stun-batons on patrol.
Code Yellow - This code is put upon a sector when more major transgressions have been committed and a unit may have been attacked by a low-gear anti-citizen. Units are permitted to hold a USP-MATCH in their hands whilst on patrol.
Code Red - At this point either a Civil Protection unit has been killed or a high-geared anti-citizen has been seen outside of a restricted area. Authorised weapons to be held in hand by a unit are: USP-MATCH and MP7
Code Black - The city has reached total civil unrest. Riots are taking place and anti-citizens are attacking and killing Civil Protection units. OTA forces are called in and take to the streets of the city.
---------------------------------------------
Code-words
Administer: To carry out a verdict. ''Administer amputation''
AirWatch: The UU's Dispatch scanners that fly around the city, allowing Civil Protection units to get pictures of individuals and allowing Dispatch to track units and citizens visually.
Amputation: To kill a given subject
Apply: Used in different ways. Used to get citizens Name and CID, and in Dispatch's commands, e.g. ''Apply forward pressure'' basically stating 'to do something'
Anti-Citizen: A citizen who has exceeded 12 verdict points or who has directly attempted to disrupt the Union in a violent way (Rebel).
Anti-Fatigue Ration: Substance placed into the rations for Civil Protection units to stop them becoming weary and weak, like most citizens.
Biotic: An enslaved vortigaunt. This can also be used when speaking about a free vort ''We have contact with Outland Biotic!''
Bio-Signal: The single that is released from all Civil Protection uniforms when a unit is under attack or who has been killed. It also allowed Dispatch to track the location of the units.
Bug: An antlion
Cauterize: To stop all access into an area from the local populace. Shutting down an area for a given amount of time.
Checkpoint: A point where Civil Protection units can ''mount the CP'' and screen citizens for any illegal carrying.
Clamp: To shut off access to a certain area by means of using a unit to block the given entrance(s)
Clear: Everything clear, no 647s or 10-107s
Close On: When a unit is in pursuit of an individual. ''Officer closing on suspect''
Contact: When fired upon by a 647E. When engaging them in combat.
Contain: To apprehend a given induviual or stop them after committing a violation.
Contraband: An illegal item that is not UU-sanctioned
Deservicement: To kill/amputate a Civil Protection unit under the order of Dispatch and ONLY under the order of Dispatch or Overwatch.
Directive: An order given to units that they are immediately expected to follow.
Dislocate: To damage a structure or group to weaken them/it.
Dismount: To stop holding position or stop mounting a checkpoint.
Document: To file a situation so the situation can be looked upon again if needed.
Evasion: To avoid Civil Protection units.
Examine: To investigate something.
Harden: To enlarge the defence of an area/bring more units to the area to protect it.
Hardpoint: A checkpoint or defensive area that can be defended.
Heavy re-education: When someone is beaten very harshly.
Hold: To stay and protect a given area.
Individual: A specific person of interest.
Infected: Someone who has been infected by a parasite, necrotic, etc.
Infestation: When zombies or headcrabs/antlions have appeared in large numbers at a given location.
Inject: To enter or move in to an area or building.
Inoculate: To treat an infection.
Inquire: To interrogate a given subject.
Intercede: To become part of a situation, whether to aid or destroy the people involved.
Interlock: When Civil Protection units group together. ''Three, interlock''
Interpose: To use cover.
Light re-education: When someone is beaten to cause minor injuries, but still to cause pain.
Malcompliance: Someone who is not co-operating with Civil Protection units.
Malignant: A person or creature that may be a danger to others.
Miscount: An individual that is not in their designated block or someone who can not be identified.
Motor: A car or combine APC
Necrotic: A zombie.
Non-Sanctioned: An item that has not been issued by the Universal Union.
Outbreak: Is transmitted through radio by a unit if they are the only one left alive in their Protection team.
Pacify (used on a person): To knock an individual out, or render them unconscious.
Perimeter: To set up a defensive line around a certain area. ''Team, set up a Perimeter''.
Prosecute: To administer a verdict, such as a re-education, or amputation.
Protection Team: A group of Civil Protection units that have ''Interlocked'' to either patrol, screen a Residential Block, or some other reason.
Reinforcement Team: An extra team of Civil Protection units to back up an existing team.
Restrict: To stop citizens gaining entry to an off-limits area or checkpoint.
R.O.E: Rules of Engagement. For example: ''R.O.E: Amputate all 647Es on sight''
Sociocide: Disruption of social order.
Socio-stability: The social order of a given sector of the city or the entire city itself. ''Socio-stability status of sector is: GREEN''.
Stabilize: To restore the socio-stability of an area.
Stabilization Team: A team of units, most likely a protection team used to maintain stability in a given area.
Standby: When a unit waits for their orders.
Sterilize: To remove said body or item from a given area and dispose of it. ''Sterilize DB''.
Subject: A specific induvidual.
Suspect: A possible anti-citizen or violator.
Tag: To kill a specific subject
TAG-PT: Tactical assault gear Protection team - armed team of Civil Protection units.
Unrest: A riot
Unrest Structure: When a large group of individuals start a riot
Verdict: A given punishment. ''Verdict code is...''
Verdicts: Verdicts are bullets. ''Running low on verdicts''
Violation: When a subject commits a crime within the Union's laws
Violator: Someone who has committed a crime
Virome: Priority target. ''Virome is: D.GOOD''
Viscerator: A manhack.
--------------------------------------------
Violations
Level one 647 | Administer 2 verdict points | Light Re-education
14 | Verbal Indiscretion | Swearing, yelling, or talking about the Union in a non positive way.
15 | Movement Transgression | Anything exceeding what is considered as normal walking speed; this includes jogging, sprinting, jumping, crouching, swimming, swinging, or rolling.
16 | Apparel Non-compliance | Wearing anything but sanctioned clothing articles and/or eccentric hairstyles and piercings.
19 | Civil Intrusion | Within the personal space of another person. Making them feel uncomfortable.
28 | Felony Incite | The person in question are keen to question authority, or seem rebellious at nature. This also covers possible accomplices.
62 | Alarms | Setting off of any alarm for deliberate unsocial purposes.
99 | Reckless Operation | The person have done their job incorrectly, or done anything out of the ordinary which has resulted in failure on their behalf.
Level two 647 | Administer 6 verdict points | Heavy Re-education
17F | Fugitive Detachment | The person are in an area they are not allocated to officially, and are suspected to, or have committed an uncivil infraction; e.g., a possible hiding place.
30 | Improper Function | The person in question are intoxicated by means of alcohol or otherwise.
507 | Public Non-compliance | The individual in question has actively disobeyed orders from protection team members.
51 | Non-sanctioned Arson | This individual has purposely set fire to a building or object
51b | Threat to Property | The person in question have attempted to damage/destroy something of value.
Level three 647 | Administer 12 verdict points | Amputation
63 | Criminal Trespass | A person is in a restricted area
63s | Illegal in Operation | The person in question has engaged in an anti-civil/socio-endangerment activity as an accomplice.
94 | Weapon | The person are in possession of anything which could be utilized to easily kill another person.
98 | Identity theft | The person are in possession of any sort of identification papers or ID cards that is not their own. This also includes pretending to be somebody else.
148 | Resisting Arrest | Any form of resistance whatsoever.
182 | Inaction | Failure to report anti-civil activity suggesting conspiracy.
183 | Conspiracy | Providing any kind of false information to a civil protection representative.
187 | Homicide | The murder of another individual.
207 | Kidnapping | The taking of another individual against their will and holding them for ransom/etc. reason.
243 | Assault on Protection-Team | Any form of attack or assault on a Civil Protection team unit.
245 | Assault with Deadly Weapon | Any form of attack perpetrated mainly focusing the usage of firearms towards the person(s) in question.
288 | Procreative Activity | Any form of sexual activity with two (or more) individuals, whether forced or not.
404 | Riot/Participatory Unrest | Being the ring-leader or a member of a riot
408 | Civil Incursion | The citizen has engaged with physical contact, in the form of aggression, with another citizen.
415 | Civic Disunity | Any crime which has been performed, and has resulted in the loss of life, resources, or has wasted authority's time and efforts.
422 | Capital Non-compliance | Constantly going against what Civil Protection units order an individual to do.
505 | Protection-Team Evasion | An individual who is purposely avoiding Civil Protection teams in an attempt to escape prosecution.